Tuesday, October 14, 2008

/cast Sunder Guild


This weekend saw a momentous change in the Guild, when in consultation with Paxmortis, the power & progression raiders decided to leave Midnight's Children and create Disposable Heroes. As many would have seen from the email discussions, the diverging interests of the progression & casual players meant that a single guild was always going to struggle to contain both. The impending release of WotLK has bought this to the fore, hence the great guild sundering.

Paxmortis and DH Guild Leader Blackheathen have forged a strong bond, and the relations between the two guilds will always remain. I'm sure that DH will welcome with open arms any MC members ready to make the move to more hardcore playing if and when the time comes. All of MC wish DH great success in Northrend, I'm sure they will do their MC heritage proud.

So where does this leave Midnight's Children?

No doubt everyone has a different answer to this question, but the main emphasis seems to be that MC is a casual, easy going group. We will each want to investigate Northrend at our own pace, with no pressure on anyone to 'keep up'. If you want to spend your time herb gathering, fishing, rep grinding or power levelling, it's all xool.

We will try and continue the Thursday night instances as a regular thing, though for the time being we will struggle due to the lack of a Main Tank. The Rahjin Philosophy sounds like a good plan - we will try and schedule some five mans as people move through Northrend, and if you're at the right level then you can jump in and play.

A MT is going to be a priority, and my thinking is that a Death Knight is going to be the easiest way to get there. Having said that, we have Fugg (currently specced Arms) and Ironbear (specced Resto), both of who could theoretically move into the MT role if they were interested. But again, there is no pressure to do so if that is not the way you want to roll. Personally, I'm interested in creating a DK and playing it MT, but it will be another few months before s/he would be ready to rock.

Given no tank, in the meantime we can do whatever people are interested in. The Brood will continue on it's merry way, and maybe Thursdays can be dedicated to non-combat pet pickups (Worgs ftw!), achieving achievements, minstancing, etc etc. Something like what these guys are aiming for sounds pretty good. Proposals for Thursday night activities are more than welcome!

As it stands, the guild Elder are now made up of Paxmortis, Fugg, Rahjin, Stroeb, and Neitzsche (welcome back!). Then there are multiple members of the Swarm coming up rapidly, the main three being Ironbear a 63 Tauren Druid, Grizell a 51 Blood Elf Warlock, and 60 Orc Shaman Exemplar. And of course the Brood, hanging around in the 30's and loving every minute.

So big changes, and the guild chat is a lot quieter now, but MC will continue and hopefully thrive. Bring on WotLK and all those new fish!

Stroeb

Tuesday, October 7, 2008

Worg Pups!

A spontaneous raid formed last night to delve deep into Blackrock Spire and tame the best non-combat pet in the game for Neitzsche, Chivdoc, Fugg & Ironbear. Led by fearless (and already pupped) Spencacon & Stroeb, it was literally a blast. Chiv & Spenc destroyed everything in their path with glee, Spenc relishing the MT role, whilst Fugg & Stroeb were merely passengers wiping up the mess.

Spiders!

And the end result is priceless:


New guild requirement?!

There's a great pictorial guide to getting your own Worg - and the not so charming Smolderweb.

If you're quick, you can study the combat stats - Spenc putting out 50% of the DPS and taking 50% of the hurt! And Ironbear outhealing Neit - mainly as at 62 he had to heal himself all the way through just to stay alive!

One more boss

Sunday night we ventured into Kara to clean up the trash - Illhoof, Chess, Prince, and Spite. And clean we did, one shotting the lot other than Spite who took a couple of attempts.

Time...

...to die

Which left us with Nightbane. Aaarrggh. This is certainly the nastiest fight we've come up against, and whilst we got through to the third phase once, that was as good as we got. A waaay underpowered PuG healer didn't help matters, but even so this is one tough hombre.

Dread

The guild is going to have to really step up for this one - though it feels far less frustrating that Maiden once did (remember those days?!). We might have to design a team specifically to take this guy down, as opposed to seeing who's around on the night. But his time will come, have no doubt, and it will be a great triumph.

Friday, October 3, 2008

Kara Timing

ET and Irat worked out a beautiful and ambitious schedule for our Kara run Thursday - it was timed down to the last minute, and theoretically had us clearing Kara by 1230AM.

The amazing thing was, that we managed to actually meet and even beat the schedule - at least until we hit Illhoof. Adjusting the times for a 15min late start, the run went like clockwork:

8:55pm – Attumen one shot
9:15pm – Moroes one shot
9:35pm – Maiden one shot
9:55pm – Opera one shot (Wolf)
10:20pm – Curator one shot

Amazing stuff. We actually got Curator down 10mins ahead of schedule, and were rolling brilliantly. We also managed to nail Wolf with both Healers down and the big bad guy still on 50% health.

Alas we hit pretty big speed bumps with Illhoof (11:00pm wipe) and Shade (11:50pm wipe). Even though we got them both close, without our trusty Chiv-lock on board, the lack of cc proved too much of an ask.

At midnight Chiv subbed in for Stroeb, and Aran was taken down quick smart to clear the way for what should be a historic Kara-clearing run Sunday: Illhoof, Netherspite, Chess, Prince and the final challenge, Nightbane.