Tuesday, July 15, 2008

Ramparts Romp

(Blackheathen reports on a 4/5th's MC Heroic Ramparts run...)

An almost full guild run in Heroic Ramps last night. Neit, Irat, Hellblaze and Blacky all set off to face the infamous Nazan once again. This time aided by a friendly Warlock - Chivdoc - we found in LFG. Apologies to Fugg who logged in about 2 minutes after we started.

Apart from a few hiccups when Neit realised someone who will remain nameless had remapped her action bars and maybe the odd moment of starry eyed gazing at purple items on the character screen instead of healing, FTL, we were moving along pretty well. Irat was leading us through with precision hence we managed to avoid the usual dozen or so trash wipes before the first boss.

This was the site of Blacky's infamous group+pat+boss pull a few weeks back and this time all went smooth. The first boss was a piece of cake, especially with 5 of us. Blacky picked up the at first sight completely useless Blood Knight Defender, but, remembering that Vexalus in MrT does ONLY Arcane damage, thought it would be a handy addition to a resist set.

Heroic Gargolmar

Moving right along, up to the hardest trash pull of the instance, a ripper and about 5 of his clothie mates lay in wait on the way up to the upper platform. Lesson one, never let a mage dictate strategy lol. First up, Hellblaze decided to sheep pull then frost nova so as to get the cc mobs out of way. KK, ready, casting sheep, bam sheeped, 1 sec later Hellblaze gets nuked. Chaos ensues leading to the inevitable wipe. Next time, LOS pull, the 3 CC mobs all out of the way allowing me to stomp at my leisure in an attempt to hold aggro. Spell reflect FTW. Nothing like holding (well a little bit anyway) a bunch of mobs without even having to target them. Neit did a fantastic job of keeping us all up and we got through with everyone standing tall.

On the the upper platform and we get the patrol np but the next pull goes horribly wrong and we make our way back in good time. Ok skip that group, pull the group on the right, all good. Next group, damn, one mob was hiding up the back and in the chaos i think I may just have taunted the mob of Irat that was heading straight for the trap, ltp noob, and we proceeded to wipe once more.

Only a couple more easy pulls and we are in front of the mighty Omar, the soon to be very Scarred. Ignore adds and just nuke was the strategy from Irat. I got a little nervous when Neit called out she was having a little trouble with adds but Hellblaze quickly pointed out that by that stage the boss was almost dead. In the end, very easy kill, however, all the adds we had left ended up chewing through everyones mana and we eventually wipe after the boss lol. I am thinking that would be a good opportunity to use fear on the adds in future as there is no chance of aggroing anything else. One more primal nether in the guild bank and a very handy little off hand for Neit.

Now, the time had come to face Nazan, our nemesis from all those levels ago. Not a lvl 62 eite this time but a fully fledged 72 elite Heroic monster.

First go we got him to 30% before I got nuked, closely followed by the remaining party members. Unfortunately that was our best attempt. Heroic Nazan will fall eventually but perhaps not when the tank has ZERO fire resistance. Time to gather some mats and get Fugg to craft me some of the fire resist set. 4k nukes combined with 1.5k melee is just too much when the healer is out trying to dodge fireballs. Especially hard when the dragon first lands and the Orc is pounding on me as well.

So, after more than 2 hours in one of the shortest outland instances we decided to call it.

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