Friday, July 4, 2008

Slip slidin' away

(Blackheathen reports in...)

Another interesting run in Slave Pens last night. The kind of instance where if you get it right can be very quick as you can skip so many mobs. If you get it wrong on the other hand, it is a long run back and inevitably one of the skipped pats gets pulled and it is GG. Blacky is way too much of a pro to ever do anything like that lol.

Love watching people slip over on the ice too, after all, it's funny when friends get hurt.

I found out I am a little squishier than i would like to think when I got absolutely pwned by the double Defender pulls. Kiting definitely FTW there. At least I redeemed myself when we showed that healers really are optional in Heroics when we downed the first boss after poor Eternalize got smoked when he was still over 60% i think.

On to the 2nd boss and it was all moving ok despite a few hiccups. We downed him after a superb healing frenzy from ET. As usual, I died from the DOT after we killed him, getting used to that now lol.

We then dispatched the first big 5 pull no problems... well, there were problems but we came through it all ok. You would be happy to know, Irat, that I think I actually managed to hold aggro on more than one mob lol. Fugg expertly swinging his big bl@#dy axe through the instance helped.

Then came another nasty double Defender pull. Kiting was the eventual solution which worked perfectly as I am a little too squishy to tank 2 of those at once.

Then, despite some concerns, we decided to skip the next group of 5 knowing full well that if we get feared it is GG. Naturally we got feared, pulled 2nd group and wiped. PUG Rogue went AFK, hallway pat got pulled unexpectedly and even though we had a willing replacement in Stroeb we decided to call it after yet another long event filled run.

We did get a couple of badges at least and as is the case at the moment, we learnt a lot on the way. First 2 bosses we got first shot, last boss was only another 3 pulls away but it was just too far at that time of night.

Look forward to many more adventures, hopefully we can start getting some full guild runs happening a little more often soon.

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